22 Blood 192
- Wake to the pool having been turned acidic.
- Get to the shore with repeated leomund’s tiny huts.
- Eventually defeat the arcane lock on the door behind the waterfall, only to trigger the glyph of warding on the floor behind it.
- Enter a curving corridor where a stone ball rolls towards them.
- Fight ghouls, hags, and a shield guardian with the help of the serpent staff.
- Discover that Black Agnes is actually a simulacrum.
- Salvage potions and a formulary from the alchemical lab ruined by Morag’s gust of wind.
- Find the treasure room is an illusion covering ruined art and four summoned elementals.