Present: Una, Domari, Winori, Hilde
28 Harvest 91
They travel into the Elf Wood to find the hag’s cave and are met with a storm of vengeance. Rather than face its wrath, Una summons a rope trick and they wait out the storm there. Afterwards, Winori scouts ahead to find the hag and her two sisters, now dread wraiths, and a hill giant outside of the cave with the storm cauldron. After sending a message to his companions, he is discovered and harried by lightning. Two attempts to hamper their spellcasting with silence fail. Una and Winori arrive via dimension door just in time to see the bard attacked by the wraiths and killed, turned into one of their kind. Winori dives in, making short work of all three wraiths, and the hag flees into the cave after a spellcasting fight with Una (up a tree above a cloudkill until a blight kills the tree out from under her).
The fleeing hill giant is met and subdued by a running Hilde and brought back to the rest of the group, who are reticent to pursue the hag into the cave since she seemed to want to be followed. Domari tells them that they won’t be able to raise Winori since, as he was made into one of the undead, Hel will have him. They knock over the storm cauldron and, after some discussion, decide to enlist Oren’s assistance to plant a tree in it and move it somewhere safe. He agrees and takes the hill giant to carry the artifact. The party then collects Winori’s body and goes into the cave, which they find empty but for a secret door. On opening it and entering, they find a room empty but for some pillars engraved with Elvish poetry and the hag. Domari teleports behind her and kills her in one blow but she seems far too happy about it and they immediately realize they are trapped, the door having disappeared.
They search but find no way out. Domari spends his time chipping at the wall where the door was with his adamantine blade. After three hours, a doorway opens and reveals a room of the same size. A half dozen mind flayers come forth, calling telepathically, “For the mother!” and grapple them, to try and eat their brains. Domari is incapacitated with a mind blast, leaving the spellcasters to finish the fight. They are able to defeat the strange foe before succumbing and find the room behind decorated with furniture made of bones and bits of scavenged equipment. The walls are painted in blood with pictures of Saraid. Despite their discomfort, they stay in this room and wait to see if another passage opens (suggested by blood stains showing things dragged to another wall).
After another six hours, a passage does indeed open, revealing a room of refuse inhabited by six otyughs, which they dispatch as quickly as possible with several fireballs. The junk in the room contains some items of value, but everything organic has been consumed by the strange creatures. The repeat the process, waiting for a new opening in the garbage room, while collecting the coins, gems, and jewels among the refuse.
1 Honey 91
A couple hours after midnight, the next doorway opens, revealing a room of neatly stacked treasure and equipment and a half dozen statues of comely humanoids in various expressions of surprise, fear, or combat. They again collect the items of value and guess at where the next door will open, creating a wall of statues to hide behind. In six hours, when the next doorway opens, they find themselves facing a beholder. Its gaze nullifies its magic and Domari is forced to fight it without aid until the central eye closes to allow for better attacks on him. Before they are able to slay it, Domari falls to a death ray. Hilde is able to restore him with a raise dead scroll. but he is weak. He rests until the next doorway opens and, surprisingly, it looks like the entry room. They wait there for another six hours and a door appears, leading them to Saraid’s cave.
The lich seems them and says, “Good. Take that to the King of Svartalfheim,” indicating a golden scroll on a nearby pedestal. When they attempt to engage her in conversation, she notices where they came from and asks if they killed the “eye beast” and the “brain-eaters”, upset when they affirm that they did. They learn she was using the latter to gain lore from the people whose brains they devoured. She directs them to leave by going back through the door, closing it, and opening it again. They take the scroll and do so, finding themselves in Cyclops Vale at dusk.