Present: Una, Winori, Domari, Hilde
2 Hunger 91
They party leaves Fallsport a few hours after dawn with Lord Niall’s entourage. Una takes Blair aside to try and get something of the nobles for if she needs to do a tracking spell, but she won’t for fear of reprisal if caught. Domari discusses martial matters with Sir Alistair and the two begin to build a rapport. On their way out of the city, some lightfoots on a barge laden with wool bales ask about the results of the tournament. It comes up that Sir Murdoch left yesterday with Lord Duncan’s party to go to Trollwatch to hunt. During a rest stop, Domari and Alistair spar and they exchange sidearms (Alistair’s dagger for Domari’s handaxe).
They stop for a couple hours at Riverbend so the nobles can exchange horses and gather hunting supplies. Win plays in the great hall and tells stories about the tournament while Hilde avails herself of the herbary to make some healing potions. Shortly after getting back on the road, they arrive at Comfort Knoll where the farmers are deciding not to make hay because of the coming storm. They are greeted warmly by Ieuan and invited to stay for lunch. The village is busy with retting but pauses to tend to the nobles. The fare is rabbit stew (heavy on the parsnips and turnips, fragrant with rosemary), cheese, bread, and weak ale.
When they reach Trollwatch, they part ways with the nobles and Blair asks Una to be careful. Some stout fishermen sell them fresh trout and accompany them back to Edgemoor, but on arrival they hear the sounds of combat. Requisitioning the ferry, they go upriver past the earthenwork wall and see trolls battering at the gate after having waded through the moat. Una puts up a wall of fire to keep them off the gate and Hilde contributes a fireball. Win gets the attention of the trolls who have scaled the wall and draws them away from the village. The fight is relatively quick, with acid arrows and scorching rays keeping the trolls from regenerating as WIn and Domari fight them.
They are warmly greeted by Rhys and the other villagers. Hilde heals Roderick, Rhys’ nephew and head of the militia, and they go to The Heap for dinner. Rhys is a bit alarmed that Lady Una and Lady Hildegarde are not staying at Trollwatch. They enjoy dinner amidst a sea of children and Rhys’ sisters, one of whom (Rhosyn) tries to get Win into bed after his playing impresses them all. The fare is grilled trout stuffed with chestnuts, dried cranberries, and sage, bread with honey, and bilberry wine. Rhys tells them at the shepherds spotted Sir Murdoch leaving Trollwatch early this morning to hunt by himself. Una uses scrying to check on him and sees him fighting a flock of harpies, finally jumping into the river to escape them and being washed, half-drowned, down river.
The weather has worsened, turning into a summer downpour. Una turns Win into a pegasus and they fly east along the river, looking for Sir Murdoch. Domari’s keen eyes finally spot him tangled in brush along the far shore not far down river from the Singing Stone. They land and pull him out and find him nearly drowned and unconscious. They use magic to revive him enough to get him on Win but realize they can’t all fit. Domari borrows Win’s ring of invisibility and uses his ring of water walking to use the river as a road back to Edgemoor, meeting the rest of them there. They get dry and Una fusses over Sir Murdoch while Win plays soft music while people get to sleep.
3 Hunger 91
In the morning, Sir Murdoch tells them that he went out early to find the red deer herd before the rest of the nobles arrived and the harpies’ song strung him along to their nest, where he was attacked. He asks them to recover his sword and his bow, if they can. Sir Evan and some servants from Trollwatch come to collect him. Una tells him that they are going after the harpies, wary about Lord Duncan’s response, but Evan notes that he can hardly complain to the Earl after what happened to Sir Murdoch. The rain is still coming down hard but they opt to leave immediately, though the going is slow. They come across two stout shepherds, Cadoc and Glaw, and their cold miserable newly sheared sheep. They share some food with them to supplement their meager provisions and go on their way.
Before they can see the stones, they hear the harpy song. They are able to resist it but pretend to be under its sway in order to get close. Win uses the ring to remain invisible. They approach to find a ring of huge standing stones topped with nests where the harpies sit and sing. Hilde and Domari are able to make out worn carvings and dwarvish runes, but the words are in Giant, noting the great deeds of the dead. The center of the circle is strewn with bones and the grisly remains of Sir Murdoch’s horse. They walk into ring and the harpies attack all at once, but they are consumed by Una’s fireball. They collect Sir Murdoch’s thing and search the nests and the bones. They find a small pile of silver coins, rusted weapons, a shield of House Moor, and lot of pewter buckles and brooches. Win finds the Ollamh Lute carefully hidden in one of the nests. Una discovers a linen bag embroidered with the MacDuncan rose containing seven small rose quartz carved to look like rose buds. Hilde finds a leather pouch stamped with the symbol of dwarven House Moor with ten mithral marks. Domari finds a small wooden box containing a dozen brown-yellow garnets in a variety of sizes.
Noting that it is late and they have already traveled ten hours through the moor, they set up their tent a bit away from the stones and settle down until morning.