Arik

Arik is an orog and former wyvern rider who surrendered to Morag after her show of power. He has a pronounced scar on his right hand where a wyvern stinger went clean through it. He is very hardy with a legendary tolerance for alcohol. Once he warms to a person, he can be friendly. He’s constantly squinting, a habit from high altitude flying.

Medium humanoid (orc), chaotic evil
Armor Class 18 (plate armor)
Hit Points 84 (8d10 + 32)
Speed 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 18 (+4) 12 (+1) 11 (+0) 12 (+1)

Saves Strength +8, Constitution +7
Skills Animal Handling +3, Athletics +8, Intimidation +4, Perception +3, Survival +3
Tools Vehicles (water) +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Orc, Draconic

Aggressive. As a bonus action, he can move up to his speed toward a hostile creature that he can see.

Fighting Style. When wielding a two-handed melee weapon, he re-rolls results of 1 or 2 on damage.

Improved Critical. He scores a critical hit on a roll of 19 or 20 and adds an extra damage die.

Relentless (1/rest). When dropped to 0 hit points, he is at 1 hit point instead.

Remarkable Athlete. He gets +2 on any Strength, Dexterity, or Constitution check where he’s not proficient. He also adds four feet to his running long jump distance.

Actions

Multiattack. He can make two attacks with his greataxe.

Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 5) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 5) piercing damage.

Arik

Tales of the Northern March EricBerg EricBerg