Fallsport began its life as a small village across the bridge from Castle Rose and some service buildings along the Portage Road. Its initial inhabitants were thralls of the earl, a handful of merchants, and a few dwarven stonemasons who settled here after building the castle. Another settlement started at the northern end of the island near the docks and mill mostly consisting of halflings of both sorts. As time went by, the town grew as the two grew into each other. When the Goblin War broke out, there was a massive influx of refugees (most of them dwarves) and a rush to build better fortifications. The wall around the town was swiftly constructed during this period.


The clover-filled fields on either side of the river are home to herds of grazing cattle. The water gets faster and rougher the close you get to the town, which rises out of the middle of the river, a walled island broken only by tall stone towers flying the banner of the Earl, a magenta rose on black. The primroses that give the river its name flourish on the banks. As the road nears the town, it is lined with butchers and tanners on the river side and large animal pens across the way. The town gate is accessed by a large stone bridge and is flanked by massive mill wheels.


See Fallsport Locations for descriptions of various streets and neighborhoods.


  • Baker Street: runs along the western shore of the island from Mill Court to Castleyard (10’ wide)
  • Castle Street: runs from Castleyard to Market Square (10’ wide)
  • Fuller Street: runs along the western short of the island from Mill Court to Laundry Bend (10’ wide)
  • Funeral Street: runs through the center of town from east to west, starting on Pyre Island and passing through the Dead Gate (10’ wide)
  • Giant’s Staircase: aka “The Stairs”, runs down the cliff face from Falls Gate Bridge down to The Shelf (10’ wide)
  • Mason Street: runs through the center of town from north to south (10’ wide)
  • Portage Road: runs from Mill Gate to Falls Gate (20’ wide)
    The streets above are all paved with flagstones. All the other streets are only 5’ wide and packed earth.


The burgh is ruled by Lord Provost Alpin Fitzwarren, but he defers most of the day-to-day duties (particularly involving trade and commerce) to the town council. The council is composed of six bailies. Three seats are sold by an annual auction to raise money for the hospital and town guard. The other three seats are determined by lottery, with the prior year’s winners excluded. The council enforces the town’s laws and rules on civil matters, but criminal apprehension is done by hue-and-cry, with the accused brought before the Lord Provost.

The current town council seats are held by the Merchants’ Guild, Brewers’ Guild, Smiths’ Guild, Masons’ Guild, Fleshers’ Guild, and Potters’ Guild.


The town is surrounded by a 10’ wide, 30’ tall wall. There are gatehouses at the three main gates and five 40’ diameter towers, all of which are 45’ tall. The forty-eight town guards are divided into two shifts. At any given time, four guards are manning each of the gatehouses and two are stationed in each tower (one generally in the tower while the other patrols the wall). The last two are assigned to Market Square. The guards are armed with longswords, heavy crossbows, and hauberks. The Earl can raise a levy of four hundred additional men with gambesons and spears.

Housing Prices

  • Rent cottage: 24 shillings per year
  • Rent craftsman’s house: 10 crowns per year
  • Rent merchant’s house: 12-18 crowns per year
  • Purchase cottage: 12 crowns
  • Purchase craftsman’s house: 60-90 crowns
  • Purchase merchant’s house: 200-400 crowns
  • Purchase house with a courtyard: 600+ crowns


Tales of the Northern March EricBerg EricBerg