Tales of the Northern March
A dead-end alley where homeless congregate in a shantytown built up against the south wall of the town. It is cramped and smells strongly of urine and the sour stench of the unwashed bodies. The towering wall leaves the place perpetually in shadows. Those who live here glare out suspiciously from their makeshift homes and it is a dangerous place to look wealthy if not armed.
The stretch of Portage Road starting at Mill Bridge and extending a way’s north is nicknamed “Bloody Row” because this is where the members of the Fleshers’ Guild have their workshops on the river side of the road. The other side of the road is dominated by stockades and pens for the animals which are their trade. The buildings are wood and field stone. The stench can be overwhelming when the wind is not favorable. The strong ammonia odor of tanning mixes with the odor of animals, manure, and the sharp, coppery smell of blood. The braying of animals and the babbling of the river are the predominate sounds.
- The Bloody Knife (tavern)
- 2 Tanners
- 3 Butchers
This street is the closest thing to an elven enclave in the town. The buildings here are beautifully carved wood structures. Residents socialize in their guildhalls. It smells of sawdust and the noise of people is joined by the sound of saws and hammers echoing in the narrow street.
- The Academy
- Bakery (oat: 2 farthings)
- Carpenters’ Guild – 9 carpenters
- Furniture Maker
- The Green Man (tavern)
- Papermakers’ Guild – 9 paper/parchment makers
- Potion Shop
- Woodworkers’ Guild – 20 furniture makers, 4 coopers
This is one of the oldest streets in the city, connecting the market with Rose Castle. It is a predominantly residential street with large stone houses owned by merchants (some call it Merchants’ Row). It used to be home to several exiled dwarf noble houses, but with their return to Stonehold, the buildings are being claimed for other uses.
- Dvergarheim Chancery
- Lord Provost’s Mansion
The area just outside of the castle gates is home to the local market and is home to most of the town’s rich merchants, whose stone houses line Castle Street back towards Market Square and south to Coin Court. A fountain surrounds the runestone commemorating the death of Lord Duncan, 1st Earl of Rose. The neighborhood is human, with the few dwarves who used to live here after the castle was built moving east to the dwarf enclave on Mason Street. The buildings here tend to be stone or brick. The people here aren’t boisterous, the presence of the castle gate invoking a respectful volumes. The trickling of the fountain joins the sound of cart wheels on the flagstones.
- Rose Castle
- The Lord’s Head (tavern)
- The Bath House
- Bakery (wheat: 4 farthings)
- Pastry Shop (6 farthings)
- Castle Gate
South of the Castleyard is a neighborhood dominated by the grand homes of merchants and other wealthy residents of the city. The road ends in a cul-de-sac which earns the street its name. There is no local market or well and most of the traffic is servants. The houses are all stone and the greatest of them have guards, who dissuade casual visitors. All have their own courtyards.
- Guild of Brewers, Vintners, and Publicans
- Laird Domnall’s Mansion
Upstream from the town, past Bloody Row, are the dockyards. It is here that barges load and unload goods from Fallsport. All of the warehouses are within the walls, so there are no structures here other than the docks themselves. It is always bustling with wagons and carts and agents of merchants in town often linger here to get first look at what’s coming in.
Built at the crossroads of Mason Street, Wicker Street, and Smith Street, this square is the center of the dwarven community which once was a small enclave along lower Mason Street but has been fed by refugees from the Goblin War until it was one of the most prominent neighborhoods in the town. The eponymous fountain shows the dwarven king surrounded by his honor guard, beset by goblins and is the local neighborhood’s source of water and the square is home to the local market. The buildings here are stone and the square is made of perfectly fitted flagstones. The sounds of the fountain, market, workshops, and passing wagons tends to echo, making this a very loud place. The air is a mix of food smells and the heated scent of open forges.
- Armor Shop
- Bakery (rye: 3 farthings, Marwin Beck)
- Masons’ Guild
- The Mead Hall
- Smiths’ Guild
- Temple of Woden
- Weapon Shop
Built into the wall here are two large fulling mills. The rest of the street is filled with wattle-and-daub buildings containing the homes of those who work across the river on Bloody Row as well as the fullers and weavers who work here.
- Fleshers’ Guild – one cordwainer, three butchers, two leather-workers, one skinners, two tanners, three saddlers, and two harness-makers gather in this large wooden hall
- Furriers’ Guild
- Leather Armorer
- Tapestry Weaver
- Venom Distillery
This narrow street runs west to east through the midpoint of the island but the majority of the establishments that give the street its name are clustered around the intersection with Mason Street. Jewelers, gem-cutters, and gold and silver smiths have their shops here, though they are considered a northern bastion of the Fountain Square dwarven community rather than their own enclave. The buildings are solid stone structures, the street is perfectly maintained cobblestone, and the windows are covered with locked metal shutters as night. Armed guards are a very common sight and any who attempt to linger are asked to move on.
A small alley near Market Square frequented by prostitutes and hired hands. The buildings here are mostly wattle-and-daub and overhang the narrow street so that it is almost a corridor. The cramped confines echo with the jingling of armor and weapons from those who frequent the Broken Blade and the muted merriment of that establishment also breaks the silence. Whiffs of perfume and powder occasionally waft from the open door of the Red House or the bodies of the girls.
Two prostitutes brazenly approach those who enter and they are the only ones who linger. Their services can be bought for a few pence.
- Abi: human female, young, red hair and green eyes, playful, no sense of personal space
- Catrina: human female, middle aged, dark hair and dark eyes, sultry, husky
A row of open-fronted brick buildings and wide yards dominated by the huge ovens used to fire pottery and bricks line this narrow street. The heat off of the kilns makes the crowded thoroughfare warm and sometimes homeless will lurk here during the cold months until one of the residents drive them off. The place smells of clay and brick dust. It is one of the more cosmopolitan neighborhoods in the city, being home to halflings, humans, and dwarves in equal amounts.
- Potters’ Guild
- Bricklayers’ Guild
The economic heart of the town and the glen as a whole is this large, open square. At its center is a large fountain carved as a knight (“the lord”) stepping on giant’s severed head. The buildings here are a mix of wood and brick and the square is flagstone. The stone edifices of the temple, tolbooth, and merchants’ guild dominate. During daylight hours, it is a bustle of activity and it is difficult to hear oneself over the din. Merchants and entertainers hawk their wares to locals and visitors. A variety of smells, both pleasant and not, greet one as they pass through.
- Portage Inn
- The Alehouse
- Temple of the Aesir
- Merchants’ Guild
- Bakery (bread: 2-4 farthings, wife Finola is human midwife: 6 pence per visit)
- Meat Pies (6 farthings)
- Perfume Shop
- Falls Gate
This short, narrow street is home to the town’s four stables. It smells perpetually of manure, horse sweat, and leather. Most of the people living and working here are human, which is odd for the neighborhood, which is predominately halfling. Because of this, they tend to linger on the street to socialize rather than venturing out. This can lead to the street being rather cramped.
A rectangular square that sits in front of both the old mill and Mill Gate. It contains the local well and market. The stout halfling community centers on the court, extending north and south along the river, following Baker Street and Fuller Street. The buildings here are primarily wattle-and-daub. The court itself is packed earth scattered with straw. There are almost always people here socializing even if the market isn’t going on and the air is suffused with the smell of fresh baked goods and the sweet aroma of cider. It is a very friendly place.
- The Brewery
- The Old Mill
- The Cider House (tavern)
- Temple of the Vanir
- Bakers’ Guild – 7 bakers, 4 pastry-makers
- Fruit Pies (Braith, 6 farthings)
- Bakery (barley: 3 farthings)
- Mill Gate
This large island serves as the town cemetery for those (mostly halflings) who bury their dead and as the location of funeral pyres for those who incinerate them (mostly humans). It is accessed by following Funeral Street through the Dead Gate. The island tends to be windy, which helps to mitigate the smell of burnt flesh which lingers here.
Built off the 20’ wide stone shelf at the base of the stairs is the neighborhood referred to by the locals as “The Rafts”, a combination of docks, crannags, and structures built on wooden rafts. The residents are almost entirely lightfoot halflings. The area is busy, with halfling hopping from craft to craft as they do their business. Informal “streets” of open waterway are left open and food merchants ply these in their small boats, selling all manner of food and drink. The locals are anxious to socialize with strangers and are always interested in news from afar. The salty smell of the water is always present as well as the stench of fish.
- The Blessed Barge (tavern)
- The Floating Market
- Fish Pies (6 farthings)
- The Salt House (5 groats per pound)
- Bakery (biscuits: 1 farthing)
Small square dominated by the four clothiers’ guilds, site of the local well and market. The buildings around the square are wattle-and-daub but the guildhalls themselves are imposing wood structures which dominate the space. Residents socialize in their guildhalls rather than in taverns or in the square, so the people here generally go about their business rather than lingering. The smell of food barely covers the underlying scent of ammonia and dyes which are present throughout the neighborhood.
- Weavers’ Guild
- Tailors’ Guild
- Launderers’ Guild
- Cobblers’ Guild
- Bakery (oat: 2 farthings)
- Fashionable Tailor
- Linen Tailor
- Military Tailor
- River Tower (east end of the island, view upsteam)
- Cliff Tower (west end of the island, overlooking the loch)
- South Tower (south end of Funeral Street)